SETTING
TIME
PLAYERS
TECH USE
Overview
Terrible Workers is a game we designed that demonstrated our heuristics. The game encourages students to bring out the best version of themselves by pitching to be hired for diverse kinds of jobs (vice president or even a pirate!). This fictional scenario ensures enough psychological distance from daily life to create a low-stakes and fun environment to engage in active thinking and self-reflection. Raising their awareness of people skills is the first step to students actively practicing and getting better at them. Terrible Workers is sure to bring out playful competition, social connection, excitement, and lots of laughter! As a parent, teacher, or educator, you can choose to lead a small discussion in class after the gameplay on what each student thought the goal of the game was. The different interpretations and perspectives that students bring to the conversation will promote a rich learning experience. Refer to the guides section for more tips on how to facilitate the discussion!
Application of Heuristics
Heuristic 1
Give teens freedom and autonomy
Heuristic 2
Create distance from daily life
Heuristic 7
Give sense of anticipation and surprise
Heuristic 8
Respect teens for their maturity
Heuristic 9
Leverage love for competition
Heuristic 10
Promote active thinking during gameplay
Learning Outcome
Intended Learning Outcome
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Bad interpersonal traits can overshadow good technical skills
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People will choose to work with you for your interpersonal skills over your technical skills, or at least it will be a combination
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Picture of you is incomplete with just technical skills. Interpersonal traits also make up who you are
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Strengths and weaknesses can co-exist, and that’s normal
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Exposure to different types of interpersonal skills
Student’s Point of View
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Awareness of the difference between interpersonal traits and technical skills
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Communication skills: debate, improvisational speaking, persuasion, and interview skills
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Perspective taking: understanding what “positive qualities” mean to different people.
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Collaboration: discuss with others
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Leadership: recognize leadership qualities
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Decision-making and business skills: marketing, advertising skills
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How to self-advocate: pitching yourself and self-advocating is important, understand how to make ourselves stand out of the crowd
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Reframe negative traits in a growth mindset: negative traits and weaknesses should not bring you down, can get better at it and spin it in a positive way
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Self-confidence: how you present yourself is up to you, you should not be brought down by other’s perceptions of you. pitch yourself to the best with what you have and who you are
Classroom Facilitation Guide
As mentioned in the overview, Terrible Worker is versatile and can be used in various settings, not just classrooms. If you want to use this game for teaching, we offer a classroom facilitation guide. It provides step-by-step tips to effectively guide students in learning interpersonal skills through the game.
During the Game
Listen in!
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As mentioned in our heuristic, refrain from immediately discussing the educational significance of the game.
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Feel free to play with the students, but be aware that the fun often involves the "throw shade" aspect, and your participation might affect their comfort level.
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Listen to students' pitches to use them as examples during the later discussion.
Before the Game
Guide discussion, watch for nuanced changes
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After the play session, ask students their takeaways from the game. The teacher can then express their viewpoint, being attentive to differing perspectives.
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Avoid assigning written reflections or formal discussions, and refrain from grading them. Associating the game with schoolwork may lead to resistance in future classroom activities or games.
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Interpersonal skill development is slow and challenging to measure. Multiple gameplays aim to foster students' recognition of the importance of interpersonal skills and encourage ongoing development.
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Methods exist to measure the short-term impact of a single game on students. Refer to the research report on the resource page for detailed research methodology and data.
Resources
